A Decade of Indie Roleplaying: 2017

Hello hello! It's another week of lockdown here at IGRC World Headquarters. I've been homeschooling my daughter, wife's working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I'll be looking for opportunities to play online that fit with my full-time dad schedule. On to the series. Almost done.… Continue reading A Decade of Indie Roleplaying: 2017

A Decade of Indie Roleplaying: 2013

Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I've focused on so far: 2010 was Apocalypse World, 2011 was Burning Wheel Gold, 2012 was Monsterhearts. All huge games. But 2013 brought one of my all-time favorites, which I continue to play today.… Continue reading A Decade of Indie Roleplaying: 2013

A Decade of Indie Roleplaying: 2011

I'm spending the next several weeks talking through my most important indie RPGs of the twenty-teens. Last week I posted about 2010. Onward! The Burning Wheel, Gold Edition The final and best edition of this ground-breaking fantasy game. The previous edition of Burning Wheel changed my roleplaying life, no joke. I've been writing about BW… Continue reading A Decade of Indie Roleplaying: 2011

Raise a Flag

The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff the players share with the table explicitly as “yes, this, I want more of this thing.” It’s a fundamentally authorial tool. Anyway, our current game’s… Continue reading Raise a Flag

Invisible Sun, Session 2: A Motivation Sandbox

We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things are misaligned, any game’s going to be harder to pull together, keep together, and move forward together. Here’s what I’m talking about when I talk… Continue reading Invisible Sun, Session 2: A Motivation Sandbox