A Decade of Indie Roleplaying: 2011

I'm spending the next several weeks talking through my most important indie RPGs of the twenty-teens. Last week I posted about 2010. Onward! The Burning Wheel, Gold Edition The final and best edition of this ground-breaking fantasy game. The previous edition of Burning Wheel changed my roleplaying life, no joke. I've been writing about BW… Continue reading A Decade of Indie Roleplaying: 2011

Raise a Flag

The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff the players share with the table explicitly as “yes, this, I want more of this thing.” It’s a fundamentally authorial tool. Anyway, our current game’s… Continue reading Raise a Flag

Invisible Sun, Session 2: A Motivation Sandbox

We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things are misaligned, any game’s going to be harder to pull together, keep together, and move forward together. Here’s what I’m talking about when I talk… Continue reading Invisible Sun, Session 2: A Motivation Sandbox

Prep never survives contact with the players

This is one in a series I've been doing about Invisible Sun from Monte Cook Games. Click here to see everything I've written about the game up to now. Last night was our first actual play session of Invisible Sun. I’m going to write some thoughts down before we play, and swing back around to… Continue reading Prep never survives contact with the players

Con Prep and the Unexamined Life

I go deep on prepping games to run at conventions.