Raise a Flag

The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff the players share with the table explicitly as “yes, this, I want more of this thing.” It’s a fundamentally authorial tool. Anyway, our current game’s… Continue reading Raise a Flag

Indie Game Reading Club 2019: A Retrospective

Hello and welcome, welcome. It’s been a busy year! So let’s go over it all. Please read to the end, where I announce the launch of my Patreon. 🙂 2019: Games Played My two main themes of 2019 were fewer, longer runs at home and more conventions. I usually only make two conventions a year,… Continue reading Indie Game Reading Club 2019: A Retrospective

Band of Blades: A Supposedly Fun Thing I’ll Never Do Again

We wrapped up our tenth and final session of Band of Blades this week, bringing our campaign to a close. The Legion arrived at Skydagger Keep for their final showdown with the endless hordes of the Cinder King. We were, perhaps, more excited for the campaign to be over than we were to see how… Continue reading Band of Blades: A Supposedly Fun Thing I’ll Never Do Again

Invisible Sun: The Gate

This is the second in a series of deep dives I’m taking on Invisible Sun, Monte Cook Games’ sprawling, prestige tabletop RPG. If you want to start at the beginning, go here. Invisible Sun’s Killer App My first exposure to Cypher was via No Thank You, Evil!, a game targeted at kids. In that iteration,… Continue reading Invisible Sun: The Gate

Clocks: Forged in the Dark’s Underappreciated Killer App

Apocalypse World introduced the word “clocks” to storygaming. Ye olde AW clocks were checklists of escalating narrative events. The MC could tick a slice of that clock and the event associated with that tick would happen. Or if the listed event happened, the MC could advance the clock to that point. AW clocks are prescriptive… Continue reading Clocks: Forged in the Dark’s Underappreciated Killer App