Quick list of ideas to pull players into the setting-making business.
Now that most of my local players are fully vaccinated, we’re slowly dipping our toes back into in-person play. And it is so weird and fraught. I can’t stop thinking about all the stuff I learned to make roleplaying happen during the pandemic: video play, character keepers, Miro, screen sharing, dice rollers. I’ve developed a… Continue reading The Slow, Weird Return To In-Person Play
Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful ways in your roleplaying. One thing that jumped out at me from that piece is that I’m definitely more interested in exploring interesting, difficult tension… Continue reading Interesting Tension
One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or you can prefer going to the dice. Maybe some folks don’t feel strongly about social conflict resolution, but I haven’t met them. It should come… Continue reading The Cudgel and the Contract
I’ve run an awful lot of history-themed RPGs and written a few. It’s an area I love gaming in, both taken straight, and mixed with a dose of fantastic elements. Yet I would be doing the topic an injustice if I did not admit there are difficulties, both in subject matter and attitudes. So what… Continue reading Guest Column: Playing With History