We’re still playing Godbound here and I’ve noticed the most interesting table phenomenon. I think it has to do with the OSR-style framework the game is built on and the players’ relationship with it. I’m going to poke at that. This week’s session, we introduced a fifth player to the game. Five is a lot,… Continue reading Trad and the Planning Fugue vs What does that look like?
I read an interesting comment on the Club Slack this week (read to the end, there's an announcement) about our ongoing Godbound game. It was along the lines of “I didn’t expect this play out of that game,” in response to a little play report thread I started. I poked at that comment a little.… Continue reading Godbound, Between the Lines
My current Godbound game has gotten me thinking about games that have taken measures to ensure they’re fun to facilitate. I mean…running games is its own reward, of course. I could speculate as to why: my frustrated creative impulses as a failed novelist are high on my own list, as is the pleasure of hosting… Continue reading Certain Values of Fun
My Tuesday regulars are going along with my break from storygaming with a run through Godbound, Sine Nomine’s demigod sandbox game. I wrote about starting it up a couple weeks ago. Running it has been pushing completely different buttons in my head: some old and rusty ones, some I didn’t know existed until I started… Continue reading Godbound, Three Sessions In