Band of Blades: A Supposedly Fun Thing I’ll Never Do Again

We wrapped up our tenth and final session of Band of Blades this week, bringing our campaign to a close. The Legion arrived at Skydagger Keep for their final showdown with the endless hordes of the Cinder King. We were, perhaps, more excited for the campaign to be over than we were to see how… Continue reading Band of Blades: A Supposedly Fun Thing I’ll Never Do Again

Improvised Game Design

While it’s true that virtually every RPG you’ll ever play will require rulings or some other human judgement, there are a few games out there that require improvised game design as part of the play experience. Or at least make it fun as hell. As I’ve written before, we’re in the midst of the Band… Continue reading Improvised Game Design

50 Lessons About Roleplaying

It was my 50th birthday last week, so here are 50 lessons I’ve learned about roleplaying. Some of them might be short lessons! If one of these jumps out as interesting, let me know and I’ll write a longer piece about it. You can’t fix real-world problems between players in your make-believe space.Enthusiasm will paper… Continue reading 50 Lessons About Roleplaying

The Misery of Precedent

This morning I was chatting with a friend about how I actively dislike the thing in fantasy RPGs where a magic-using character’s player wants to learn a spell (in reference to this week’s post about Invisible Sun), and it lands in the GM’s lap to make that happen. It’s a really weird tic in my… Continue reading The Misery of Precedent

Invisible Sun: The Way

Reading The Way has left me somewhere between thrilled and worn out. I’ve been stalled out writing about the third book of Invisible Sun for weeks. I may meander a bit in this post. The Way covers magic in Invisible Sun in detail, as is necessary in a game where everyone and everything is magical.… Continue reading Invisible Sun: The Way