Worldbuilding and Built Worlds

Part 4 of ? in the Cultivating a Storytelling Mindset series My home group has been playing UFO Press' Shattered City the past several months. It’s a setting-intensive game where the collaborative world-building is a major selling point of the exercise. It’s not exactly in the same vein as Microscope or The Quiet Year: everyone… Continue reading Worldbuilding and Built Worlds

Deciding What To Care About

Part 3 of ? in the Cultivating a Storytelling Mindset series The hardest thing I ever ask of a player is to decide what they're going to care about. Some games tell you what to care about, right? You’re dungeon delvers, so you’re supposed to care about the treasure. Advancement is a strongly implied goal… Continue reading Deciding What To Care About