Godbound and Tradsplaining in the Late Twenty-Teens

Tonight we begin Godbound, an OSR-adjacent sandbox demigod adventure game from Kevin Crawford (Sine Nomine Publishing). It’s been on my try list for several years now, but its OSR-ness sits in stark contrast with what usually gets played here at IGRC World Headquarters. Other than its D&D substrate, though, I’m not persuaded it shares much… Continue reading Godbound and Tradsplaining in the Late Twenty-Teens

Goblinville is Your Next High Tech Low Tech Popcorn Game

A few weeks ago I got the coolest little surprise in the mail: a copy of Goblinville Gazette #1. It's the first of four 'zines, published as part of Kickstarter's Zine Quest promotion, and contains the complete rules for a little fantasy game called Goblinville. Michael Dunn-O'Connor has started a small press game design shop… Continue reading Goblinville is Your Next High Tech Low Tech Popcorn Game

Fog of Love: Romance as Game, Games as Romance

My very good friend Kit hooked me up with a copy of Fog of Love, a two-player board game about romance. It's not a game for romance! It's not for couples looking to spice up their relationship. It's way more interesting than that. And it's gotten me thinking about how narrow gaming often is. First,… Continue reading Fog of Love: Romance as Game, Games as Romance

Urban Shadows: Unkept Promises and Promises Never Made

I’ve been running Urban Shadows for a while now, seven sessions to be exact, and our session last night was so aggravating that I’m having trouble writing about it. I’ve run a campaign of it in the past, I’ve run several one-shots of it at various conventions, but I’m left wondering if maybe I’m just… Continue reading Urban Shadows: Unkept Promises and Promises Never Made