How little game can you get away with and still have an RPG session? And what will you learn when you play?
Tag: Actual Play
Fellowship: Close To Great
What is it about gamers wanting to find their Forever Game? That one game they’re always going to be happiest playing, the pinnacle against which they will compare all future games, the one they think about when they’re playing anything else. We just wrapped up a long, like around 20 sessions long, campaign of Vel… Continue reading Fellowship: Close To Great
The Other End of the Telescope
Vignettes
We're a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy-derived game, and it's delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette. There's a clear opening with an explicit situation, a nice little arc with miss-generated complications, and closure at the end of the session. They feel… Continue reading Vignettes
Deep Dive: Imp of the Perverse
We wrapped up a short run at Nathan Paoletta’s Imp of the Perverse this week. Strap on the air tanks and headlamps, we’re taking a deep dive. Quick Overview Imp of the Perverse is a horror game set in the early America of Edgar Allan Poe. It’s called “Jacksonian” but most of the period (1830-1850)… Continue reading Deep Dive: Imp of the Perverse