Invisible Sun, Session 2: A Motivation Sandbox

We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things are misaligned, any game’s going to be harder to pull together, keep together, and move forward together. Here’s what I’m talking about when I talk… Continue reading Invisible Sun, Session 2: A Motivation Sandbox

Prep never survives contact with the players

This is one in a series I've been doing about Invisible Sun from Monte Cook Games. Click here to see everything I've written about the game up to now. Last night was our first actual play session of Invisible Sun. I’m going to write some thoughts down before we play, and swing back around to… Continue reading Prep never survives contact with the players