Okay! This is my first installation of this (probably completely unhinged) project to run through more games, particularly high-investment games that are hard to run for other folks. It might run long! And, yes, it's largely AP fiction. But you never know, it might turn out to be interesting and entertaining. I encourage you to… Continue reading The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
Category: Actual Play
Detailed breakdowns of our sessions, frequently full of commentary, meta-analysis, review bits. I usually do a wrap-up piece but if you want to really dig in, this is where you should be looking.
I’m Working On A New Project
A hard but very real part of working on a blog like this is that it’s just impossible to play enough at enough depth to do these games justice. As I’ve gotten older, I’m also finding I’m more interested in longer, more expansive play. Bouncing from game to game is getting harder all the time… Continue reading I’m Working On A New Project
Actual Play: a|state (part 9 of 9)
This is it, our grand finale. Thank you for reading! If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific campaign, learned a lot about not only a|state… Continue reading Actual Play: a|state (part 9 of 9)
Actual Play: a|state (part 8 of 9)
Almost there! It'll become apparent that what I thought was going to be another long stretch of this campaign ended up with our game wrapping up pretty quick after this. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack… Continue reading Actual Play: a|state (part 8 of 9)
Actual Play: a|state (part 7 of 9)
This is a big one, perhaps the pivot of our entire campaign. Enjoy! If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific campaign, learned a lot about… Continue reading Actual Play: a|state (part 7 of 9)