A few weeks ago I ran my first scenario for Mothership, the OSR hit about space horror. Space horror is extremely My Jam. Before I ran it I thought I’d have a lot to say about the experience, but a month later I’m just left with one thought: It was okay! Okay’s not bad. But… Continue reading Mothership is Good Enough
Category: Critique
Deep dives backed by actual play.
Lovecraftesque: The Deep Dive
I do love scary stories. Never been a big fan of H.P. Lovecraft, though. Even before I really understood the racism in old Howard’s stories, existential cosmic horror was just okay for me. And the gamer fandom around Mythos stuff gives me the ick. Cthulhu plushies at cons, Mi-Go references with the little IYKYK knowing… Continue reading Lovecraftesque: The Deep Dive
Zoetrope: A Very Silly Deep Dive
English folklore, westerns, Arthuriana, fallen far futures…and time travel! That’s it, those are all my favorite genres and I got to play them all at RinCon, Arizona’s best local convention, late in November. I’ve been reviewing everything I ran, and Publishing Goblin’s Zoetrope: Death Didn’t Take is the last one on the list. Zoetrope: Death… Continue reading Zoetrope: A Very Silly Deep Dive
Inevitable: The Deep Dive
Second of three reviews from the latest convention I’ve got a fraught relationship with Westerns. Specifically, it’s hard to keep the Western genre in my head separate from the history of the American West. It’s a long-standing thing going back to when I worked professionally in game design. It’s evolved into both “this is gross… Continue reading Inevitable: The Deep Dive
Through the Hedgerow: a Deep Dive
Per usual, I overprepared stuff for RinCon this year. I set myself up to run six things! But what I did get to play all turned out terrific for different reasons. I’ll talk about one each week. Let’s get into it. First up is Through the Hedgerow by Jonathan Rowe, out of Osprey Publishing. Through the Hedgerow… Continue reading Through the Hedgerow: a Deep Dive