What happens when you get Burning Wheel's chocolate in PbtA's peanut butter.
My Diceology buddy MadJay Brown is running a Zinequest project for the next couple-or-so weeks: a superhero setting he calls Lifted: Vault 01. It's pretty rad! The zine will be the setting notes, plus notes on how to run it in Champions Now!, Forge co-founder Ron Edwards' take on the old Champions RPG and how… Continue reading Zinequest: Lifted (and I’m doing a hackbook)
My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my first successful run at playing a tabletop RPG online. I learned a lot about online play, and I’m looking forward to the next online experience.… Continue reading Impulse Drive: That’s a Wrap!
Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I've focused on so far: 2010 was Apocalypse World, 2011 was Burning Wheel Gold, 2012 was Monsterhearts. All huge games. But 2013 brought one of my all-time favorites, which I continue to play today.… Continue reading A Decade of Indie Roleplaying: 2013