Certain Values of Fun

My current Godbound game has gotten me thinking about games that have taken measures to ensure they’re fun to facilitate. I mean…running games is its own reward, of course. I could speculate as to why: my frustrated creative impulses as a failed novelist are high on my own list, as is the pleasure of hosting… Continue reading Certain Values of Fun

Godbound, Three Sessions In

My Tuesday regulars are going along with my break from storygaming with a run through Godbound, Sine Nomine’s demigod sandbox game. I wrote about starting it up a couple weeks ago. Running it has been pushing completely different buttons in my head: some old and rusty ones, some I didn’t know existed until I started… Continue reading Godbound, Three Sessions In

Urban Shadows: Unkept Promises and Promises Never Made

I’ve been running Urban Shadows for a while now, seven sessions to be exact, and our session last night was so aggravating that I’m having trouble writing about it. I’ve run a campaign of it in the past, I’ve run several one-shots of it at various conventions, but I’m left wondering if maybe I’m just… Continue reading Urban Shadows: Unkept Promises and Promises Never Made

The Perils of Running One-Shots

Several years ago, I wrote an essay about introducing the intensity of one-shot play to your ongoing home campaign/season/whatever. It's a good essay, I still stand behind it, but my good intentions are coming back to bite me in the ass in our new Urban Shadows campaign.A couple bits, for context: First, I'm still coming off… Continue reading The Perils of Running One-Shots

Recalibrating

Has it really been a month since I last posted? I swear, there's something about running the Indie Game Reading Club Slack channel that consumes whatever bandwidth I used to have to make longer posts. By the way: if you're riding out the GPlus diaspora along with the rest of us, drop me a line if you… Continue reading Recalibrating