Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I agree that gaming can be a safe way to explore emotional and interpersonal stuff. But at least during These Unprecedented Times, I need gaming to… Continue reading Extra Extra: Shattered City Is A Needed Distraction
My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my first successful run at playing a tabletop RPG online. I learned a lot about online play, and I’m looking forward to the next online experience.… Continue reading Impulse Drive: That’s a Wrap!
Still working my way through the last decade of small press, indie, and storygaming. Last week I hit 2011. 2012 was a big one too. Monsterhearts Challenging, beautifully written, makes no attempts at being everyone's favorite. An undeniably important game-as-statement. Monsterhearts 2, the latest edition, is available through DriveThruRPG. 2012: Monsterhearts One of the first… Continue reading A Decade of Indie Roleplaying: 2012
Movie critic Roger Ebert once famously said, “It's not what a movie is about, it's how it is about it.” The same thing applies to games. It’s why systems, among other things, matter. I got my copy of Bite Marks this week. It’s a Powered by the Apocalypse style game about belonging to a pack… Continue reading Inside You There Are Six Wolves
I recently wrapped up our Band of Blades campaign and thought it’d be nice to take a little break on the other side of the table. So my best buddy is running Magpie’s Masks for us for a while. Masks is a game about teen superheroes. I don’t know much about the teen supers subgenre,… Continue reading I’m Just Playing My Character: Alibis In Play