A Decade of Indie Roleplaying: 2014

Off to the races again in my ongoing review of my most impactful small-press games of the twenty-teens. The year 2014 was the Year of the Trindie for me. That is, trad games (conventional GM/player authority split, capability-driven play) with heavy indie influence (classes focused on characterization as much as capability, new ways to handle… Continue reading A Decade of Indie Roleplaying: 2014

Con Prep and the Unexamined Life

I go deep on prepping games to run at conventions.

Indie Game Reading Club 2019: A Retrospective

Hello and welcome, welcome. It’s been a busy year! So let’s go over it all. Please read to the end, where I announce the launch of my Patreon. 🙂 2019: Games Played My two main themes of 2019 were fewer, longer runs at home and more conventions. I usually only make two conventions a year,… Continue reading Indie Game Reading Club 2019: A Retrospective

I’m Just Playing My Character: Alibis In Play

I recently wrapped up our Band of Blades campaign and thought it’d be nice to take a little break on the other side of the table. So my best buddy is running Magpie’s Masks for us for a while. Masks is a game about teen superheroes. I don’t know much about the teen supers subgenre,… Continue reading I’m Just Playing My Character: Alibis In Play

Dust Devils: Blast from the Past

Matt Snyder's Dust Devils was the first RPG in the storygame style I really "got." I'm going to run it for the first time in more than a decade (!!!) at RinCon in a few weeks, so I refreshed myself on the rules the other night. It's quite a dive into the earliest ideas of… Continue reading Dust Devils: Blast from the Past