We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all.
Hello hello! It's another week of lockdown here at IGRC World Headquarters. I've been homeschooling my daughter, wife's working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I'll be looking for opportunities to play online that fit with my full-time dad schedule. On to the series. Almost done.… Continue reading A Decade of Indie Roleplaying: 2017
I recently wrapped up our Band of Blades campaign and thought it’d be nice to take a little break on the other side of the table. So my best buddy is running Magpie’s Masks for us for a while. Masks is a game about teen superheroes. I don’t know much about the teen supers subgenre,… Continue reading I’m Just Playing My Character: Alibis In Play
Today I offer you three short posts for the price of one. Had an interesting conversation with a prominent indie game publisher/designer recently. It came on the heels of our second "full" session of Band of Blades, which has been on my mind a lot lately. The core of the discussion was, basically, what is… Continue reading Band of Blades and What Even is Forged in the Dark?
My current Godbound game has gotten me thinking about games that have taken measures to ensure they’re fun to facilitate. I mean…running games is its own reward, of course. I could speculate as to why: my frustrated creative impulses as a failed novelist are high on my own list, as is the pleasure of hosting… Continue reading Certain Values of Fun