Ways to think about characterization as you cultivate a storytelling mindset for your RPGs. Part 2 of ?
If there’s one moment in play in any tabletop game that I dread, it’s the moment a player asks “What do I know about…?” Doesn’t really matter what the topic is: ugh! I was reminded how much this sets my hackles off after a brief flirtation with The Nightmares Underneath recently. No surprise, given that… Continue reading Whadday Know?
I posted the 2014 edition of my ongoing “Best of the Twenty-Teens” series recently. In it, I called 2014 “The Year of the Trindie,” which got me thinking about what trindie even means. There’s quite a lot in that space as I conceive it: conventional (“trad”) power and resolution arrangements paired with unconventional (“indie” aka… Continue reading A Few of My Favorite (Trindie) Things
The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff the players share with the table explicitly as “yes, this, I want more of this thing.” It’s a fundamentally authorial tool. Anyway, our current game’s… Continue reading Raise a Flag