A Tale Of Two (and a half) Trophies

When is a game “published” anyway? Is that even the right word these days? “Released?” I’m old-fashioned. In my dumb head, a game isn’t really out in the world until there’s a dead-tree book available for purchase. Even if 80% of my new game purchases are PDF. Like I said: dumb head. There are two… Continue reading A Tale Of Two (and a half) Trophies

Tales of Xadia and the Limits of Canon

We played four sessions of Tales of Xadia over the past couple months. Tales is the first complete and self-contained game to come out of Cortex Prime, the third generation of the Cortex ruleset by Cam Banks. My personal experience with long-form Cortex play was a rough start with Serenity way back in the day,… Continue reading Tales of Xadia and the Limits of Canon

Fellowship: Close To Great

What is it about gamers wanting to find their Forever Game? That one game they’re always going to be happiest playing, the pinnacle against which they will compare all future games, the one they think about when they’re playing anything else. We just wrapped up a long, like around 20 sessions long, campaign of Vel… Continue reading Fellowship: Close To Great

Vaesen: Deep Dive

Can we talk about horror and mysteries in games for a minute? In principle I like both these things, particularly in the media I enjoy. In reality, at the table, they may be the worst gaming topics I’ve ever come across. The evergreen popularity of Call of Cthulthu means this is obviously not a widespread… Continue reading Vaesen: Deep Dive