Mothership is Good Enough

A few weeks ago I ran my first scenario for Mothership, the OSR hit about space horror. Space horror is extremely My Jam. Before I ran it I thought I’d have a lot to say about the experience, but a month later I’m just left with one thought: It was okay! Okay’s not bad. But… Continue reading Mothership is Good Enough

A Tale Of Two (and a half) Trophies

When is a game “published” anyway? Is that even the right word these days? “Released?” I’m old-fashioned. In my dumb head, a game isn’t really out in the world until there’s a dead-tree book available for purchase. Even if 80% of my new game purchases are PDF. Like I said: dumb head. There are two… Continue reading A Tale Of Two (and a half) Trophies

(Not A) Trophy Gold Review: Guest Column

This is ostensibly a review of Trophy Gold from Jesse Ross (Hedgemaze Press) and Gauntlet Publishing. But it’s not a very good review. It will not rate the cover art (okay) or the quality of the rules (great, actually) but instead, it will say some slightly pretentious things and then end abruptly. I didn’t get… Continue reading (Not A) Trophy Gold Review: Guest Column

Western Wilds: an Expedition into the West Marches

Editor: Guest author Jason Lutes writes about his lengthy fantasy sandbox game and how he made it happen, West Marches style! I recently wrapped up a 40-session “sandbox” fantasy campaign, taking a cue from the “West Marches” approach popularized by Ben Robbins (of Microscope fame). According to a series of blog posts Ben wrote to… Continue reading Western Wilds: an Expedition into the West Marches

Band of Blades and Recompiling Code

My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark game, so it’s based on the same set of ideas as ­Blades in the Dark and Scum and Villainy. Since it’s my third FitD game… Continue reading Band of Blades and Recompiling Code