RPG scholar, author and designer Bill White talks about how running games online isn't just a convenience, but an entirely new form of play.
This is the first in what I hope will be a series featuring folks with deep mastery of their favorite games sharing the techniques they’ve developed that aren’t in the text. Enjoy! -- PB One of my favorite games is Jenna Moran's Glitch. It’s a game about retired world-killing void-gods solving mysteries and forgetting to… Continue reading What the Rulebook Didn’t Include: Glitch
It isn’t uncommon for me to be called on to run a game on short notice. Locally we rotate GMs and sometimes the GM du jour has to bow out. Sometimes we’re between GMs and just need a filler. Sometimes it’s my turn but I’m not really prepared. There are a lot of games specifically… Continue reading Throwing It Together: Making A Quick Game Out Of Bits And Pieces