The Misery of Precedent

This morning I was chatting with a friend about how I actively dislike the thing in fantasy RPGs where a magic-using character’s player wants to learn a spell (in reference to this week’s post about Invisible Sun), and it lands in the GM’s lap to make that happen. It’s a really weird tic in my… Continue reading The Misery of Precedent

Invisible Sun: The Way

Reading The Way has left me somewhere between thrilled and worn out. I’ve been stalled out writing about the third book of Invisible Sun for weeks. I may meander a bit in this post. The Way covers magic in Invisible Sun in detail, as is necessary in a game where everyone and everything is magical.… Continue reading Invisible Sun: The Way

Invisible Sun: The Gate

This is the second in a series of deep dives I’m taking on Invisible Sun, Monte Cook Games’ sprawling, prestige tabletop RPG. If you want to start at the beginning, go here. Invisible Sun’s Killer App My first exposure to Cypher was via No Thank You, Evil!, a game targeted at kids. In that iteration,… Continue reading Invisible Sun: The Gate

The Latest Diceology Episode

My very good friend MadJay Brown has just put out episode 14 of his Diceology podcast. Mostly it's me talking at great length about our ongoing Invisible Sun series here at the Club, but also about expensive games (wait 'til you hear about John Carter), shared suffering (koff koff Burning Wheel), and a whole array… Continue reading The Latest Diceology Episode

Invisible Sun: The Key

Invisible Sun’s rules, buried under a pile of cards and props and other assorted goodies, are broken up across four big square hardbacks. The how-to-unpack slip of paper instructs us to start with The Key, which is entirely devoted to character creation. It’s intended to be used by and shared with the players; I think… Continue reading Invisible Sun: The Key