Invisible Sun, Session 2: A Motivation Sandbox

We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things are misaligned, any game’s going to be harder to pull together, keep together, and move forward together. Here’s what I’m talking about when I talk… Continue reading Invisible Sun, Session 2: A Motivation Sandbox

Prep never survives contact with the players

This is one in a series I've been doing about Invisible Sun from Monte Cook Games. Click here to see everything I've written about the game up to now. Last night was our first actual play session of Invisible Sun. I’m going to write some thoughts down before we play, and swing back around to… Continue reading Prep never survives contact with the players

Invisible Sun: Setup and Session 1 is A Lot

Last night, for our final gathering of 2019, my Tuesday night game group made characters for next year’s Invisible Sun game. It was…A Lot. We might be done? I’m not really sure. I started an online game with some folks in my Slack two weeks ago, and they’re still not quite done. After going through… Continue reading Invisible Sun: Setup and Session 1 is A Lot

Invisible Sun: The Path

I’ve been slowly going through Invisible Sun, book by book, digging into it in as detailed a way as possible. Read the first installment of this series if you want to catch up. Caught up? Great. Let’s move on to The Path, where the “truth” of the game’s setting is revealed to the GM. This… Continue reading Invisible Sun: The Path

The Misery of Precedent

This morning I was chatting with a friend about how I actively dislike the thing in fantasy RPGs where a magic-using character’s player wants to learn a spell (in reference to this week’s post about Invisible Sun), and it lands in the GM’s lap to make that happen. It’s a really weird tic in my… Continue reading The Misery of Precedent