Invisible Sun: The Gate

This is the second in a series of deep dives I’m taking on Invisible Sun, Monte Cook Games’ sprawling, prestige tabletop RPG. If you want to start at the beginning, go here. Invisible Sun’s Killer App My first exposure to Cypher was via No Thank You, Evil!, a game targeted at kids. In that iteration,… Continue reading Invisible Sun: The Gate

The Latest Diceology Episode

My very good friend MadJay Brown has just put out episode 14 of his Diceology podcast. Mostly it's me talking at great length about our ongoing Invisible Sun series here at the Club, but also about expensive games (wait 'til you hear about John Carter), shared suffering (koff koff Burning Wheel), and a whole array… Continue reading The Latest Diceology Episode

Invisible Sun: The Key

Invisible Sun’s rules, buried under a pile of cards and props and other assorted goodies, are broken up across four big square hardbacks. The how-to-unpack slip of paper instructs us to start with The Key, which is entirely devoted to character creation. It’s intended to be used by and shared with the players; I think… Continue reading Invisible Sun: The Key

Coming Soon: Invisible Sun (as a game and social artifact)

As Google Plus was dying, I thought long and hard about how to carry the Indie Game Reading Club forward. I joked in passing about writing an in-depth series about Invisible Sun, infamous for being $250, huge, and intimidating. And then a patron stepped forward and very generously offered to back it for me. This… Continue reading Coming Soon: Invisible Sun (as a game and social artifact)