Okay! This is my first installation of this (probably completely unhinged) project to run through more games, particularly high-investment games that are hard to run for other folks. It might run long! And, yes, it's largely AP fiction. But you never know, it might turn out to be interesting and entertaining. I encourage you to… Continue reading The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
Tag: Invisible Sun
I’m Working On A New Project
A hard but very real part of working on a blog like this is that it’s just impossible to play enough at enough depth to do these games justice. As I’ve gotten older, I’m also finding I’m more interested in longer, more expansive play. Bouncing from game to game is getting harder all the time… Continue reading I’m Working On A New Project
Worldbuilding and Built Worlds
Part 4 of ? in the Cultivating a Storytelling Mindset series My home group has been playing UFO Press' Shattered City the past several months. It’s a setting-intensive game where the collaborative world-building is a major selling point of the exercise. It’s not exactly in the same vein as Microscope or The Quiet Year: everyone… Continue reading Worldbuilding and Built Worlds
A Few of My Favorite (Trindie) Things
I posted the 2014 edition of my ongoing “Best of the Twenty-Teens” series recently. In it, I called 2014 “The Year of the Trindie,” which got me thinking about what trindie even means. There’s quite a lot in that space as I conceive it: conventional (“trad”) power and resolution arrangements paired with unconventional (“indie” aka… Continue reading A Few of My Favorite (Trindie) Things
A Decade of Indie Roleplaying: 2016
Howdy everyone! How's your isolation going? Today was the first day of having my daughter home, figuring out some homeschooling/unschooling strategies for the upcoming weeks. We're taking a break, so let's talk about 2016 in indie RPGs. This was the first year I couldn't track everything coming out. Kickstarter became the primary funding/marketing venue for… Continue reading A Decade of Indie Roleplaying: 2016