Worldbuilding and Built Worlds

Part 4 of ? in the Cultivating a Storytelling Mindset series My home group has been playing UFO Press' Shattered City the past several months. It’s a setting-intensive game where the collaborative world-building is a major selling point of the exercise. It’s not exactly in the same vein as Microscope or The Quiet Year: everyone… Continue reading Worldbuilding and Built Worlds

Deep Dive: Imp of the Perverse

We wrapped up a short run at Nathan Paoletta’s Imp of the Perverse this week. Strap on the air tanks and headlamps, we’re taking a deep dive. Quick Overview Imp of the Perverse is a horror game set in the early America of Edgar Allan Poe. It’s called “Jacksonian” but most of the period (1830-1850)… Continue reading Deep Dive: Imp of the Perverse

Conflict Resolution is Indie Gaming on Hard Mode

We started playing Nathan Paoletta’s Imp of the Perverse last week. It’s a funky, specific horror game that evokes Edgar Allan Poe vibes in 1830s-1850s Jacksonian America. Playing the first session reminded me about how hard I find conflict resolution games. Imp of the Perverse is squarely in that camp of design. Conflict resolution is… Continue reading Conflict Resolution is Indie Gaming on Hard Mode

Con Prep and the Unexamined Life

I go deep on prepping games to run at conventions.