How little game can you get away with and still have an RPG session? And what will you learn when you play?
Tag: Primetime Adventures
Conflict Resolution is Indie Gaming on Hard Mode
We started playing Nathan Paoletta’s Imp of the Perverse last week. It’s a funky, specific horror game that evokes Edgar Allan Poe vibes in 1830s-1850s Jacksonian America. Playing the first session reminded me about how hard I find conflict resolution games. Imp of the Perverse is squarely in that camp of design. Conflict resolution is… Continue reading Conflict Resolution is Indie Gaming on Hard Mode
On-Ramps for Indie Hatchlings
A cold hard fact from the Indie Game Reading Club: you can explore and play ttrpgs without ever mentioning, buying, reading, or playing the most popular game. Our hobby is so much more interesting and diverse than D&D. My list of on-ramps for the indie-curious: Fiasco (new card-driven version or OG): use prompts to sketch… Continue reading On-Ramps for Indie Hatchlings
A Decade of Indie Roleplaying: 2015
For posterity's sake: This is the week the WHO declared COVID-19 a pandemic. I'm torn between feeling like roleplaying is frivolous nonsense, and wanting normalcy as my country realizes this is the real deal. But! I have lots of readers who also crave normalcy, and online play is a great way to while away the… Continue reading A Decade of Indie Roleplaying: 2015
The Secret Indie Underbelly of RinCon
My alternate clickbait-y title was The Sordid Secret Small Press Scene at RinCon. I kind of wish it actually was any of those things, but it's not: we just wrapped up RinCon, a very mainstream, lovely, family-friendly gaming convention in Tucson, Arizona. And I played a bunch of small-press stuff while I was there. RinCon… Continue reading The Secret Indie Underbelly of RinCon