Running up to Dreamation 2016, I fell deep, deep down a research hole. I wanted to do an elaborate Burning Wheel scenario for the con, and gosh did I overshoot. It was, well...it was too elaborate for a four hour slot. And I had to spend a lot of time teaching folks how to play… Continue reading Divine Favor (a BW Scenario/Campaign)
Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by the Apocalypse game in the spacefaring scumbag genre. It’s the first of many games I’ve played that has really captured the kinetic romp I want… Continue reading Deep Dive: Impulse Drive
If there’s one moment in play in any tabletop game that I dread, it’s the moment a player asks “What do I know about…?” Doesn’t really matter what the topic is: ugh! I was reminded how much this sets my hackles off after a brief flirtation with The Nightmares Underneath recently. No surprise, given that… Continue reading Whadday Know?
I posted the 2014 edition of my ongoing “Best of the Twenty-Teens” series recently. In it, I called 2014 “The Year of the Trindie,” which got me thinking about what trindie even means. There’s quite a lot in that space as I conceive it: conventional (“trad”) power and resolution arrangements paired with unconventional (“indie” aka… Continue reading A Few of My Favorite (Trindie) Things
Hello hello! It's another week of lockdown here at IGRC World Headquarters. I've been homeschooling my daughter, wife's working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I'll be looking for opportunities to play online that fit with my full-time dad schedule. On to the series. Almost done.… Continue reading A Decade of Indie Roleplaying: 2017