Ran my Dreamation scenario this afternoon and it’s really solid. Also highly experimental! I’m trying out some neat tricks that I’ll talk about after the convention.
Running BW again, two things jump out at me:
* Still my favorite framework for playing a confrontational game. So many tools and procedures and options in place to provide a really safe and equitable experience.
* Mind bogglingly busy game relative to where I’ve spent the past few years. My God. I went and laminated those scripting sheets but no way am I putting noobs through any of that at a one shot.
I’m super glad to have put the hard work into the historical research, though. Makes the setting really vibrant and consistent.
One more week!