Pattern Completion and Intermittent Rewards

The greatest gaming lab ever created is the Las Vegas casino industry. That lab's most significant finding is that humans crave two things in games: pattern completion and intermittent rewards. I've been thinking lately about how my favorite games leverage both of those monkey-level impulses. In particular, I've been thinking about how the very best… Continue reading Pattern Completion and Intermittent Rewards

The Perils of Running One-Shots

Several years ago, I wrote an essay about introducing the intensity of one-shot play to your ongoing home campaign/season/whatever. It's a good essay, I still stand behind it, but my good intentions are coming back to bite me in the ass in our new Urban Shadows campaign.A couple bits, for context: First, I'm still coming off… Continue reading The Perils of Running One-Shots

By Aecer’s Light! Back it!

My buddy Jahmal Brown is running his first ever Kickstarter as part of their Zine Quest promotion, an adventure/campaign/culture booklet for Burning Wheel (and Dungeon World, via stretch goal by Johnstone Metzger) called By Aecer's Light! It's a setting, a cultural writeup, and a campaign frame all in one. The cool angle to the whole thing,… Continue reading By Aecer’s Light! Back it!