Goblinville is Your Next High Tech Low Tech Popcorn Game

A few weeks ago I got the coolest little surprise in the mail: a copy of Goblinville Gazette #1. It's the first of four 'zines, published as part of Kickstarter's Zine Quest promotion, and contains the complete rules for a little fantasy game called Goblinville. Michael Dunn-O'Connor has started a small press game design shop… Continue reading Goblinville is Your Next High Tech Low Tech Popcorn Game

Pattern Completion and Intermittent Rewards

The greatest gaming lab ever created is the Las Vegas casino industry. That lab's most significant finding is that humans crave two things in games: pattern completion and intermittent rewards. I've been thinking lately about how my favorite games leverage both of those monkey-level impulses. In particular, I've been thinking about how the very best… Continue reading Pattern Completion and Intermittent Rewards

The Perils of Running One-Shots

Several years ago, I wrote an essay about introducing the intensity of one-shot play to your ongoing home campaign/season/whatever. It's a good essay, I still stand behind it, but my good intentions are coming back to bite me in the ass in our new Urban Shadows campaign.A couple bits, for context: First, I'm still coming off… Continue reading The Perils of Running One-Shots

Recalibrating

Has it really been a month since I last posted? I swear, there's something about running the Indie Game Reading Club Slack channel that consumes whatever bandwidth I used to have to make longer posts. By the way: if you're riding out the GPlus diaspora along with the rest of us, drop me a line if you… Continue reading Recalibrating

Fiddling While Rome Burns or Drawing the Magic Circle Anew (probably both: Forbidden Lands session 4)

Last Tuesday we played our fourth session of Forbidden Lands. My heart was -- is -- so heavy. But on we played. Last week I decided to go all-in on FL's procedural generation and ditch everything attached to the Raven's Purge campaign. It eliminates my prep time and lets me discover the world alongside the players. That real-time discovery… Continue reading Fiddling While Rome Burns or Drawing the Magic Circle Anew (probably both: Forbidden Lands session 4)