Deep Dive: Impulse Drive

Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by the Apocalypse game in the spacefaring scumbag genre. It’s the first of many games I’ve played that has really captured the kinetic romp I want… Continue reading Deep Dive: Impulse Drive

It’s Only Kinky the First Time

Prior to the stay-at-home orders of the past couple months, I had never played a tabletop RPG online. I blame a combination of fear and snobbery: I already hated seeing myself on screen and hearing myself on podcast recordings, and I didn’t want to have to adapt my beautiful and perfect skillset (ha). It always… Continue reading It’s Only Kinky the First Time

A Decade of Indie Roleplaying: 2010

The twenty-teens brought a torrent of new small-press, independently created roleplaying games to us. The Forge had come to an end, the diaspora sent seedlings far and wide, Google Plus and Twitter were rocket fuel for the chaotic dissemination of ideas and audiences, print on demand made the entire workflow faster. And then there was… Continue reading A Decade of Indie Roleplaying: 2010

Indie Game Reading Club 2019: A Retrospective

Hello and welcome, welcome. It’s been a busy year! So let’s go over it all. Please read to the end, where I announce the launch of my Patreon. 🙂 2019: Games Played My two main themes of 2019 were fewer, longer runs at home and more conventions. I usually only make two conventions a year,… Continue reading Indie Game Reading Club 2019: A Retrospective

Certain Values of Fun

My current Godbound game has gotten me thinking about games that have taken measures to ensure they’re fun to facilitate. I mean…running games is its own reward, of course. I could speculate as to why: my frustrated creative impulses as a failed novelist are high on my own list, as is the pleasure of hosting… Continue reading Certain Values of Fun