Urban Shadows: Unkept Promises and Promises Never Made

I’ve been running Urban Shadows for a while now, seven sessions to be exact, and our session last night was so aggravating that I’m having trouble writing about it. I’ve run a campaign of it in the past, I’ve run several one-shots of it at various conventions, but I’m left wondering if maybe I’m just… Continue reading Urban Shadows: Unkept Promises and Promises Never Made

A very short post about lone wolves

My buddy Jay and I were speculating (well, dishing, complaining, bemoaning) on the Slack today about what it is that leads a player to be a lone wolf at the table. I'm not even sure this is an "indie" or storygame topic so much as a fact of life at many tables. Without even a… Continue reading A very short post about lone wolves

Heroes of Land, Air and Sea, second go

In lieu of a roleplaying night (I just wrapped up a ton of make believe at NewMexicon), we played out first for player game of HLAS last night. I still dig it quite a lot, but it's apparent that it's the kind of game that improves with expertise and punishes those without it. We played… Continue reading Heroes of Land, Air and Sea, second go