17 thoughts on “It begins.”

  1. I’ve heard it’s on the less-complex side. Not an easy game in any case! Harder than a social bluffing game or Pitchcar, way easier than classic hex-and-chit. I feel like they’re easier than a traditional rpg.

    Fire in the Lake is, I believe, intended to be the high water mark.

  2. Answer Jürgen Mayer​ for yourself if you have a more detailed answer, Ralph Mazza​.

    Tbh I’m not that familiar with Sekigahara. Played a few rounds at a game store once I think.

  3. Both games have a steep learning curve because they are such a radically different departure from any other games.

    Once that learning curve is mastered, Sekigahara is the least complex game, by a fairly wide margin.

    One offsetting feature, is that Coin games are semi-team games, so to the extent having a quasi-partner to talk strategy with makes the game easier, that’s a point in COIN’s favor. But even then there are a lot more moving parts to juggle in a COIN Game.

  4. You know what? Yeah…I totally forgot that Sekigahara is one of those fog of war block games. I had uh…a completely different game in mind.

    So yeah, COIN is trickier than block games. Despite being narrative focused, they feature mechanically precise triggers to make things happen and that can be onerous in play.

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