I will never play this game.
Well never is a long time. But I honestly can’t see ever bringing it to the table. Maybe if MadJay Brown runs it — he talked it up, I blame him! — I’ll give it a go.
I picked up Symbaroum as a lark. Had a little slush fund cash, I totally dig most everything else Mophidius has put out (specifically Mutant: Year Zero), and it is pretty. Phew. I’m a huge sucker for the Dark Swede school of fantasy art, problematic monoculture or not.
There’s nothing specifically wrong with Symbaroum. Let me just say that up front. Mechanically it seems sound. The setting sounds interesting. But, like, it doesn’t actually bring anything new to the table as far as I can tell. Nobody has published this setting before but it’s an awful lot like other fantasy settings. Nobody has published this system before but it doesn’t do anything new or special. It can’t answer the question of the ages: “Why not just play D&D?”
It is a classic fantasy heartbreaker, a throwback to a simpler time.
I’m sort of amazed they keep coming out, to be honest. But then again here I am, spending money.
Dunno…maybe I missed something. There might be something in the way the character’s faction and talents and little widgets come together. Maybe the little hero point economy (called Corruption, I think?) is more robust than it looks. But I don’t think so.
If anyone else has picked this up, hit me over the head about all the things I got wrong about it.