So we set up our kitchen sink FFG Star Wars (FFGSW?) game last night. Three players. I’m stoked!
Everyone was cool with my house rulings: no alien species stats, no computer skill, no fucking slicers. But boy is it interesting, when you really start digging into Teh Roolz, how deeply insinuated all the crypto-cyberpunk shit is in the EU-inspired material. It is harder to de-EU-ize the game than I anticipated.
We ended up with an assassin, a smuggler pilot (both from Edge of the Empire), and a shadow (from Force & Destiny). I’m glad we have one space wizard (well…space wizard ninja), but I was a little surprised about no interest in those Rebel nerds. Interesting! Actually not that interesting, and it all comes back to those awful Duty rules: since the whole party aggregates their Duty to earn Contributions, either everyone needs to be all-in or not at all. I considered offering the Recruit specialization for free to anyone who wanted to take it, but they started going down this badass operator pathway. Maybe they’ll get recruited later!
Now I’m thinking thoughts about what a badass operator crew looks like in the Star Wars universe, in a way that doesn’t just default to cyberpunk. Kind of unexplored territory! Makes me appreciate how easy it is to fall into comfortable tropes, how hard it is to extrapolate from first principles.
They all work for Black Sun, which is this vague corporate superMafia group I need to read up more on. Everyone has motivations, everyone has Obligations (I let the Shadow take on an Obligation so she could get more XPs) to Black Sun, but for now only the Force user has morality happening. It stood out to me as especially weird that morality only “matters,” insofar as there are mechanisms at all, to the Force sensitive character. I do wish there was a broader application; it would make the Force feel more embedded in the world, rather than just, you know, mana. Special wizard stuff.
The pilot is actually a pro-Empire patriot! My mind is kind of blown at the prospect of someone having genuine sympathy for the Empire, but she’s a rule-of-law gal from a wealthy family that’s doing quite well under the Empire. But those bad apples at Black Sun are threatening the family with blackmail to keep the pilot working. Neat twist, very stressful.
Hmhm. The assassin is a self-made murderer from the streets, in so very deep debt to Black Sun that it’ll be a thousand generations — or a few well-paid scores — before she can buy her way out from under. Pretty straightforward story but I think it’ll be nice. Relucant killer.
The Shadow has been hidden from the Empire’s Force-hunters by Black Sun, so she owes them for that favor by being a Force-using mobster. Also a cool angle. There are other/different background questions for Force users than scoundrels, once again setting them apart from the crowd.
First session is next week!