I Played Soth
I’m home, yay! And forgot I wanted to talk about one more game I played.
Jeremiah Frye ran a very amusing session of Steve Hickey’s Soth, the only event I formally registered for. The premise is total Fiasco: small town cultists are trying to summon forth something called Soth, and doing their level best to not fuck up.
Situation creation is pretty standard indie-style relationships with complications; literally everyone in your life is a liability when you’re a cultist fuckup. Then, one of the cultists is the leader and another holds the Tome, and everyone else is just out trying to end the world.
I don’t want to talk much about the actual sequence because there are some reveals, but events unfold such that eventually everything turns hilariously catastrophic. I have no idea what was going on on Jeremiah’s side, other than a constant uptick of a value called “suspicion” and designating some NPCs as “investigators.” I don’t super-love games that rely on GM opacity but I can’t think of any other way to handle what the game does.
My favorite player-facing thing about the game is the Mask of Sanity. As you do evil cultist shit and try to suppress your growing madness, a value called Clarity is ticking up. Meanwhile, you’re obligated to act out a behavior from a list that tracks alongside your Clarity. So initially, you might just express superiority or mention Soth in passing, but eventually you’ll end up acting menacingly toward, well, everyone (your spouse, kid, co-workers, etc). And if you don’t, the GM will say you did anyway but you don’t remember what you did.
Anyway, I think I want in on this game. Apparently there’s good replay value, which I was concerned about because there’s a good amount of information asymmetry.