Spent some of the day crashing up against the impenetrable fastness of InDesign for the first time. It’s not terrible! But it’s weird, relative to what I already know (Corel products). It’s weird that I can’t just ctrl-i and get italics. I have no idea how to set up a template to just pour stuff into. Lots to learn, high walls, and I’m the gentle waves.
It’s slowly dawning on me just how much frigging text there is to my game. Funny how it’s not really obvious until it becomes a physical artifact that someone might have to use, you know?
We restarted our Epyllion game a couple days ago, and I was marveling at both the generous white space on everything, and the extremely compact move set of the game. Maybe the most compact of all the PbtA games I’ve seen? Maybe. Everything is like one sentence (with conditionals and bullets), and there are only nine moves. So that’s pretty much a whole game’s procedures described in nine. Frigging. Sentences.