Space Wurm vs Moonicorn
Questions so many questions
Okay so I’m now elbow-deep into hardcore prepping for Space Wurm vs Moonicorn, and I’m reading the book with a different set of eyes and priorities. I hope SWvM fans and Johnstone Metzger can help me out!
* First thing that jumps out at me is how to deal with Hunters. Sometimes there are handy stats, but as often as not there’s nothing there. FIrst example: in the Alient Revolt front, or threat or whatever, there’s a list of Hunter ideas. Let’s say I want to send “assassins normally used against political leaders.” Do I need stats? Is it assumed I’ll just make those up? Improvise? I mean if it were Apocalypse World it’d all be fictional positioning, but Dungeon World is crunchier and more specific. Am I supposed to go to the DW monster creation rules? Scour this book and Dungeon Planet for appropriate stats? Honestly I have no idea.
* Next thing that jumps out: not all the Threats have attached Hunters. How can Moonicorn beat those Threats? In the case of a phenomenon (like uh…space madness!), how is Space Wurm supposed to take control? How am I supposed to use them? Are some Threats designed to just be additional complications?
* Gear…sometimes weapons listed aren’t weapons at all so I’m not sure why they’re listed that way. The uh…Other’s “bag of books” for example. What am I missing here? In the event they are actual weapons — Moonicorn’s light saber, for example — sometimes there are actual stats attached to another version of the gear elsewhere (I think the secret police have an NPC with a light saber). Is this just sloppy editing or is it purposeful that Moonicorn’s version is just tags and no stats?
Let’s maybe just start with those.
Hope everyone’s having a nice holiday break.