Oh my shit am I tired from July 4 road tripping and festivities, but we squeezed in a couple hours of my kid’s favorite game. It’s a live action experience every time now, even inside a hotel room.
Then she made me freeform the continuing adventures for three more hours of driving. My wife will never forgive either of us.
Neat improvised new mechanism: when they’re not sure what might happen (push a button, drink a potion, throw a switch), we switch to ur-PbtA resolution crossed with Cypher: 1-2 something truly terrible happens, 3-4 something dangerous but helpful happens, 5-6 something awesome happens. And you can spend one of your stats to get a +1 as always. (We’re still drifting the thing that Awesome, the helping stat, can always get spent after the roll.)
Oh oh and my kid finally figured out a way to figure out if it’s time to spend a Fun to recharge tokens: she asks me to show her the stack of tokens she stands to get, and if it’s not very big she waits. Attagirl.
0 thoughts on “No Thank You, Evil!”
So you’re also teaching deferring immediate gratification, which is good for executive functioning!
Is this game good for a general kid rpg or does it just happen to be the game that stuck?
Aaron Griffin it’s very focused on narrative and stoooories, because Cypher just doesn’t give you that many things to grab on to mechanics-wise. My kid happens to love stories so it’s a good match.
When she’s a smidge better at math and reading I’ll try Hero Kids next.
Looking forward to when my kid is just a little older and able to play this