Missing the Point
Empathy is Awesome
A thing over in the Night Witches community has been rolling around in my head all day.
First: yes, very easy to score cheap laughs off the dude who wants detailed rules for very specific weaponry used maybe sorta-kinda in the same theater in which Night Witches takes place. You want to know blast radii of an explosive in a game about duty, honor, love and trust? Mmmmaybe just make “a bomb hits the airfield” a GM move? Fine, whatever. I scored that cheap laugh, because I can be an asshole. I still think it’s funny.
So, being both a jerk who likes cheap laughs but also an introspective, empathic adult (more often than not, I hope), I started playing with other allegedly funny missing-the-point gags. Like, hashtag that shit, let’s get something funny going.
And some of them were! Maybe. You decide:
* D&D frequently features violence that’s nonlethal to the PCs but one assumes still injures them. Given the recent focus on traumatic brain injury in football, has anyone come up with a way to deal with CTE in the realm of fantasy adventuring? Maybe drop INT by 1 each time you level up? What about effects on spell memorization and saving throws? Et cetera and so on, haha.
* Why no difference in carrying capacities of the Sasquatch and Ghoul playbooks in Monsterhearts 2? Seems like a tragic oversight. The Sasquatch should totally be able to haul more equipment to school or wherever.
* Okay here’s my hot elevator pitch: Glorantha, but set on Reagan-era Wall Street.
Right, so I started messing with this idea for a post. But then I was like…I’ll bet there are folks for whom these are unbelievably cool ideas. There are probably people who would very much play Bondquest and White Bear & Red Bull (later renamed Arbitrage Pass).
Every dumb idea I think is funny is quite possibly someone else’s genius mashup. Because what is creativity, really, other than surprising recombinations of ideas never previously combined?
It still leaves me scratching my head when folks simply cannot imagine a mode of play outside of their skinny-but-very-tall silo.