Adam Day did the front and back art for my Game Chef submission so I thought I’d link to it once more in case anyone wanted to give it a look. That’s the absolute, positive last of the fiddling, I swear.
I’m super happy with this year’s submission and I’m already thinking about ways to expand this.
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It’s super interesting. It feels like it would end really quickly. Five or six points of paradox and and unlucky die roll.
Paul Czege disruption adds up slower than it looks. But it does force players to be cautious, or just throw it all in and let the butterfly effect maybe drag the scene to its conclusion.
I feel like this will be the easiest bit of the game to dial. I could make the number 12+ or 15+ if necessary.
We also had a problem in playtest where it didn’t seem to want to end at all. So it’s possible I’ve overcorrected. 😀