Yes More Vast Talk
Played my first non-solitaire game of Vast last night. We only had four so we didn’t get the full meal deal. I played the Cave, the only role I haven’t tried yet; we had the Knight trying to kill the Dragon, Goblins trying to kill the Knight, and the Dragon thrashing around trying to wake up and escape.
I’m super grateful I solitaire’d it first, that’s for damned sure. Watching the four independent minigames interact is super cool. I love it. And once you’ve seen how everything interacts, it’s not so very mind-boggling.
As the Cave, my main job was to run the clock down as fast as possible and keep everyone apart. So I kept dropping rockslides between the Goblins and the Knight to keep the Knight alive, kept shoving around the Goblins so the Dragon couldn’t eat them (part of its wake-up routine), and to constantly harass and tie up the Knight’s time/efforts so she didn’t have time to smack the Dragon. It’s a slow-burn role and I didn’t have a lot to do each turn other than cash in my supply of Omen tokens on various effects: play more tiles or turn tiles on the map or whatever.
The emergent play, from where I was sitting, was very evocative of, well, dungeoneering. The Knight, as sort of the game’s protagonist, has to face all kinds of bullshit from every direction — monster attacks, random events in the cave, and the slippery, hard-to-corner dragon. The monster side of the game (Goblins) are constantly racing out of the darkness and retreating, then reappearing where you’d least expect them to. The Dragon is also a slooow burn role, very hard to get momentum but it speeds up as play goes on while the Knight sort of slows down., building up huge attacks.
Oh! And I found a use for my treasure tokens I got from Stonemaier a couple months ago. Goodbye cheapo wooden chest-like extrusions, hello bling.
Cannot wait to try all 5, although I suspect it’ll be slow. It is a beautifully built, tightly wound Swiss pocketwatch of a game.