Squeezing in one last go at Ora et Labora before heading off to even more gaming.

Squeezing in one last go at Ora et Labora before heading off to even more gaming.

Might be my favorite game to play with my wife. And yeah, she beats the pants off me every time.

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14 thoughts on “Squeezing in one last go at Ora et Labora before heading off to even more gaming.”

  1. jeff fearnow Oh I wish I could laugh it off as me letting her win. But…no. She’s a finely tuned killing machine when it comes to engine building games.

  2. Mmh not really a usual rondel, the dials are the important part.

    /thinks about Rosenberg dials for 10 minutes

    Jeez that man is a genius. Or at least very very skilled.

  3. Way easier to explain with components. Anyway! You have a circle split into wedges. Resource markers are on the wedges. And there is one or two dials.

    Then, different mechanics set in depending on the game. For example: When you collect, you move the marker until it hits the dial and get as many resources as the number of wedges the resouce marker moved. Every turn the dials move 1, effectively increasing stockpiles by all resources on the dial by 1.

    Or: glass road: you have the brick dial and the glass dial, and they both have 2 hands, fixed. markers for resources sit spinward on the dial, for finished product sit widdershins. when you collect things from the board, you move the resouce markers away from the dial. If all resources on a dial are far from the dial, the dial spins. Doing so consumes resources (they are closer to the main hand) and produces glass/bricks(they get away from the main hand). The other hand is a limiter: it limits stockpiling and stops moving if it would bump into markers.

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