So it begins.
As expected, the organizer is totally vital to making this playable and deployable in a sane way. It helped us scale the game’s vertical learning curve.
Gloomhaven feels like a mix of Mage Knight and Mistfall. It’s not an easy game! But it has good drama, meaningful choices, and decent writing.
We only got through the first scenario, and it took four of us maybe three hours to figure it out. I don’t think we messed up on any fundamentals. I think once we have learned our way around our combos and synergies, the game should get quite a bit faster.
Starting mix is spellweaver, brute, cragheart, and scoundrel. They’re interesting! Nice and weird and not too conventional. My spellweaver is probably the most conventional.