I founded the Indie Game Reading Club in 2010. I've written and developed RPGs since the mid-90s, now I mostly talk about playing them.
View all posts by Paul Beakley
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7 thoughts on “City of Kings”
It seems quite a handful
That’s a metric shit ton of stuff.
WAIT. Is that a spinner?? Like, a Twister spinner arrow? What is this game?
It’s a pointer, unfortunately. It even spins nice! (I was hoping too.)
About an hour in and everything is punched and partially sorted.
No! It really is a spinner! Just found it in the rulebook. Yessss.
Sorted! In just about two hours.
So much shit to look through, oh my word.
Did you say when you received this the other day that it’s another Legacy game? So lotsa stuff and lotsa rules, too?
It’s co-op but not really legacy. It’s less legacy-ish than Gloomhaven. All you track are the steps you’ve completed on each step of each of seven stories. So basically you’re just playing through 50 scenarios and they don’t appear to impact one another.
You don’t even build your character up I don’t think. There doesn’t appear to be any record keeping from session to session.
It does look nifty, though. Like Mistfall with some worker placement and economic engine building, depending on the scenario.