So I’m sitting here brainstorming city moves for my (Dark) Phoenix Urban Shadows game. I had it in my dumb head that they were move-moves, not MC-style moves. My first effort:
* It takes for-fucking-ever to get where you were going, and the situation has changed by the time you get there.
* When a threat advances, the weather gets dangerously and unpredictably hot.
* A place you thought was safe is now filled with new and unknown faces to whom you cannot put names.
* The desert inflicts harm as established, because harm is always established when you’re in the desert.
* Bring the city to a literal standstill when extreme monsoon storms hit.
I wonder how many is “enough?” Also, I’m way less good at MC moves than I am at the other kind.
Truth be told I haven’t really ever cooked them up before, and the priorities are a little different — obviously I want the move to, you know, move the fiction somewhere new in both cases. But on the MC side, I feel like the best moves obviously and clearly give the players a “what do you do?” at the end of them. I suspect these don’t actually live up to my own expectations. Guess I’ll play to find out!
Also: we know our own town so well that I suspect I’m making city moves all the time, but they’re not codified and called out for others’ consumption. I’m sure if I was doodling up (Dark) Phoenix notes for someone else, I’d have a whole different head.