I have a hack of The Quiet Year in my head (and scrawled out on a few pages of lists and notes) for both setting up a world at the start of play and for use between sessions to show how things change and set up for the next set of pressures. I imagine this as one of the centerpieces.
I would include a playset based on Crown Hill Cemetary here in Indianapolis, with a few options to set the game in one of several historical moments from the 1860s to the present.
I would look at creating character moves, GM moves, threats and the like for a game focused on interwarren drama rather than external threats.
It would be fun to include some more lists and ready-to-go predators, threats, etc.
I would include a short essay about ways to use the innovate move in your game.
It would be fun to include an analysis of a scene from the 1978 Watership Down film and breakdown what moves were made by the characters and GM.
– The Lapine Letters
– Down in the Warren
– The Tales of El-ahrairah
– Bob-Stones (This is my particular favorite because it is from Watership Down, described as “A traditional game among rabbits,” a guessing game played with stones hidden under a rabbit’s paw)
What would (will) your zine be about?