I put my crappy mood to good use today! By tearing The One Ring down to the atomic level and finally figuring out how it all goes together. Ralph Mazza talked through it, Ara Kooser talked through it, and now finally I get it. I get it.
This is my process; I don’t recommend it to anyone else. But for a game that has lots of interlocking bits, I find the visual approach works best for me. Unfortunately it works for exactly nobody else I know, hence my failed experiment in trying to doodle up a more visual cheat sheet for Firefly a few months back (https://drive.google.com/file/d/0BxZk7ypnJt47QWdyMEVhYURLQUE/view?usp=sharing). They looked and looked and couldn’t make sense of it.
These days, this is just my first step in locking a game into my noggin. Invariably it reveals interactions or rules I would have otherwise overlooked. In this case, it really highlighted for me that the Hope economy in The One Ring is tight as hell, very hard to stay on top of.
We’re starting next Tuesday, and I’m as stoked as I can be with this otherwise gloomy cloud hanging over my head. Ugh. I need more exercise.
The version I’m giving my players is here: https://drive.google.com/file/d/1-XohK46-fiJ6zjJJmnA9B8Sd2e2qGj4K/view?usp=sharing
Let me know if you see something stupid! Or if I left something out.