Mutant: Genlab Alpha

Mutant: Genlab Alpha

Hopefully doing these little cheat sheet cards up will dramatically speed up at-the-table character creation for the convention next weekend. I really don’t want to do pregens, because I feel like I get better table investment when we take the time to make characters, but MGA’s procedure is one step more involved than Year Zero: you gotta pick your animal tribe as well as everything else, and that comes with implications.

Anyway, leaving it here in case anyone plans to play later.

https://drive.google.com/file/d/0BxZk7ypnJt47c3J5LXYwT2d6RDA/view?usp=sharing

0 thoughts on “Mutant: Genlab Alpha”

  1. You don’t think choosing skills and talents will bog things down?

    (My current plan to is to leave names, relationships and big dreams up to the players, but pre-choose everything else.)

  2. Mark Delsing it hasn’t the last two times I ran Year Zero. Buuuut that’s another place where MGA is slower/fussier than YZ: you have to choose your age, and that impacts stats, skills, and “rank.”

    Yurgh. I’ll see how long it takes tomorrow night at the dry run.

Leave a Reply