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A one shot eh! Did you check out Stras’s post about making it a one shot? Seems like it’d work well.
Fraser Simons I did! And I think he and John kind of already baked nearly everything from that post into S&V.
We chatted in sidebar yesterday and he suggested conveying package builds somehow during setup, just so it’s not overwrought right at the beginning. Thinking about that now.
Awesome, I looooved that post. I find Blades pretty stressful to run, generally so it was welcome advice.
Man, you and me both. BitD is way overly crunchy for me
It’s weird because I find The Veil a breeze and it has more overhang than a lot of PbtA, but after running Blades in the Dark or Hack the Planet I am pretty wiped; always enjoyable though. Just a lot going on to track and be aware of and what not.
I’ve run a lot of Blades too and the character sheets still find ways to surprise me. Last week’s S&V session involved “oh you have grenades on your sheet? Oh, everyone has grenades on their sheet?”
I don’t know about you all, but downtime makes me feel more wiped than actual jobs/scores. My group doesn’t linger on their downtime actions, I think that’s part of it, and I always feel like I want to make a “real session” out of downtime because we don’t have enough time each night to run a downtime with a score.
I also feel there’s an underlying current when I run where I’ll be second-guessing myself the entire time. Am I modeling this particular situation the best I could with the tools the game gives me? Would a clock work better here? What kind of clock? Is it better to do it in one roll? It’s kind of like Fate for me that way, where there’s a bunch of ways to get to the end and you’ll always wonder if it would’ve been more fulfilling to do it this other way.
I’m watching intently, because I honestly find running Blades to be so incredibly intuitive!
Aaron Griffin crunchy by design should be a favorable play mode for at least some of my Tuesday regulars but Blades (RC 4 or 5 or so) beat us up pretty good.
Try making this stuff. It is a struggle. I am strugglin’
Side note: now I know that meme is not about Marg Helgenberger. Thank you!
I had my first S&V session last Wednesday and my players seemed to love it.
It tuckered my ass out, though! I come from playing Burning Wheel a lot and I thought FitD would be a walk in the park.
I guess my main trouble I ran into was the Consequences mixing with successes on my clocks. I ran out of energy trying to keep all the narrative plates spinning (fictional making sense according to the clocks, successes and consequences.).
All that sounds like a criticism of the system, but I think I just need to get better at it?
Did you run into similar problems, Paul? It’s really hard for me to put my finger on why it was such a challenge.
John Love that’s exactly what wore me out, yeah. And trying to cook up good Devil’s Bargains all the time, although heat and clocks are easy bleed offs.