Really it writes itself, doesn’t it?
Draw a blob of an island on a blank sheet of paper. Break the island up into “zones” equal to the number of players, including the MC. On the island, everyone takes turns adding: headquarters, labs, training paddocks, living quarters, shops, garage, helipad. One per zone, then double up.
When the dinosaur/s break/s out (it’s a hard move), start it/them in a zone at random. Future hard moves take the dinosaurs into a new zone of the MC’s choosing. Any zone with a dinosaur is considered to have had the possibility of harm established.
Once everyone has picked a playbook and set their stats, follow them around the island for a while. Ask questions related to each character’s function.
Stats and Basic Moves
Honestly I think everything you’d ever do can be covered by three stats: Run (because nobody ever wins against the dinosaurs themselves), Authority (for dealing with other people) and Science (for learning as you go).
The usual moves because I don’t actually have all day to work on this:
* Tempt Fate (+ Run) — this is also how you move to a new zone on the map.
* Read a Sitch (+ Science)
* Boss Someone Around (+ Authority)
Do you need more than that? Probably not! Oh plus:
When you take harm from the environment, roll + Run. On a 10+ you’re fine, just scared. On a 7-9 pick one: you’re not crippled, you don’t lose a valuable piece of gear, you don’t attract the attention of more dinosaurs.
When you take harm from a dinosaur, you die.
Splat World Procedurals
* Make the island dark and dangerous wherever it is not developed
* Make the island bright and advanced wherever it is developed
* Be a fan of the survivors
* Eat the NPCs
* Be true to what you know about dinosaurs
* Make science scary and abuseable
Pick one stat set and a playbook: +2/0/-1, +1/0/0 or +1/+1/-1
Reveal something about a creature on the island (+ Science). On a 10+ pick all, on a 7-9 pick 1: a weakness, a strength, where they live, a zone they can’t reach.
Assert control over any asset on the map. No roll, just walk in and use whatever it is.
When you need to show you’re the master of the island, roll + Authority. On a 10+ you add an asset to the map of the following type and in any zone you need: helicopter, additional security, secret passages, old ruins. On a 7-9 you can choose the asset or the zone but not both.
When you discover something completely amazing about the island, roll + anything. If you rolled + Run, add a safe place in the zone you’re in. If you rolled + Authority, add an NPC who will help you. If you rolled + Science, discover useful equipment (operating Jeep, a sensor, a radio, etc.)
When you try to control a dinosaur, roll + Science. On a 10+, take 3. On a 7-9, take 1: It doesn’t try to eat you, It understands what you want it to do, everyone with you is safe.
When you attempt to take on the monsters, roll + Run. On a 10+, take 3 hold, on a 7-9 take 1 hold. Spend hold as follows: summon additional security (they can attempt to take the monsters on again), get another character to safety, get yourself to safety.
Do harm as established
Release a dinosaur
Reveal a new kind of monster
Move the dinosaur/s to a new zone
Put them together
Offer a hard choice
Mostly just offer lots of hard choices