It’s been too long since I wrote a post because my head is full of fragments instead of cohesive thoughts. Roll 1d10 and consult the table below for a synopsis of today’s hot take from the Indie Game Reading Club:
1. In my next space adventure game I’m naming the ships after Pokémons. This is free trader Snorlax, calling anyone…mayday, mayday.
2. I’m pretty sure I could run World Wide Wrestling with mechs as the playbooks.
3. Because every cyberpunk RPG out there sucks in the same way, I’m taking a page from Johnstone Metzger and done one up where you only have two stats: Cyber and Punk. Literally everything you do leans on one or the other of those, 3:16 style. Hope you enjoyed my 200 word RPG entry.
4. I take way more creative and emotional chances running and playing at cons with once-a-year friends and randos than I ever do at home. There must be a way to recapture that.
5. Canon nerds are the literal worst but they are legion in gaming. I was brainstorming with Bret Gillan about how you could actually leverage player mastery over canon, rather than living in fear or despair of it. I feel like it needs to operate different than the Dungeon World Spout Lore or Burning Wheel Wises stuff, where players make up “facts” whole cloth and then roll to test its truthiness. I’m talking about, like, Glorantha or Star Wars supernerds who want to bring that shit in and/or show off their big brains.
6. Probably half of the roleplaying Kickstarters I get I have no interest in by the time they arrive. Currently that’s Kult, which just shipped to me (it should arrive next week).
7. How is there not a licensed Dinotopia RPG? (Yes I know I’m not the first one to ask this, and yes I Googled and found someone poking at it this year as a homebrew. Still.)
8. Homebrew followup: dirty word in storygaming, tolerated in conventional play, celebrated in the OSR. This is one place where the OSR is doing so much better than indie. There’s a weird fixation on professionalism and playtesting and Kickstarting in the storygame space. I think I can track it (EDIT: the fixation to professionalize) back to The Forge. It’s not the worst thing but I do think it’s gotten in the way of more freewheeling design efforts.
9. Tonight we start Legacy, second edition. Gosh what a gorgeous production it is. One thing that jumps out at me is that, between the world books (with more coming out via the current Kickstarter) and the SRD, it’s feeling more like an adjunct parallel branch of PbtA. It’s kind of the Pathfinder of PbtAs in a way, right? The move set feels fundamentally different than the Apocalypse World move set, prep feels related but not really the same (fronts but no clocks!), and the big/small picture split is a fundamentally different approach to how Blades and Scum do it with their downtime phase. I have no idea if it’s fun or not!
10. Roll twice and combine hot takes.