This was our third Time Stories mission.
It is terrible.
I want to tell you why it’s terrible but spoilers, I guess. Here’s a spoiler: It is just a dumb grindy D&D style adventure. There are no logic puzzles to solve, no transcendent AHA moments, and your plans hinge largely on luck. There are choke points you can’t get through unless you’ve drawn just the right order of locations, otherwise it takes too much time.
I loved the asylum mystery, oh man, one of my best cooperative experiences ever. The Marcy Case was brilliant except for a technical detail of the endgame that bypassed our need to logic out the solution. But Prophecy is just bad. And slow, my god so slow: we played seven total hours across two nights before we resorted to straight cheating, because no way were we going to play out the grind for another hour just to get reset.
I’ve got Under the Mask coming to me, but if it’s not more in the spirit of the first couple, I’m calling it quits on _Time Stories._