The 7th Continent
Okay, now I get what this game is about. I started the The Voracious Goddess curse (scenario) again, this time by myself. Played out the first location, which turned out to be a small island where my action deck, which represents my life, was quickly bleeding away.
Honestly I thought I’d just…die. I felt frustrated with feeling dumb, couldn’t figure out what tiny bit of art was surely hidden somewhere on some map card. Then I remembered I’d walked away from a cave with tracks out front, so what the heck? And sure enough, it was a hunting opportunity that scored me some crabs I could eat and get cards back from my discard pile, or start a fire to cook them for double the cards. Aaaaahhhh-ha!
I’ve also crafted some weird equipment, like a conch shell attached to a pan pipe attached to a fire-starting flint. Yeah, I dunno either, but it’s legal.
The deck has a lot of interesting deck management tricks baked into it. Reminds me of Mistfall in fact, one of my favorite co-ops. Once you figure out how to manage your discard pile and your hand, things seem less dire.
I found a submarine but it’s probably the end-of-game escape vehicle. Tried swimming off a peninsula and got chased back to shore by a shark (ended up freezing and scared, both fixable). Took another look at my curse’s clue card and, aha, it shows you where to go. Because the map is set, and it’s the exploration and skill card draws that provide the randomness. I can hopefully rely on the map as I start the next phase of my quest.
So, yeah, it’s very much a Choose Your Adventure. And it’s a nifty hand management game. And a push-your-luck game. I can see the shadow of the wizard behind the screen,and it’s a tiny bit less magical than first contact, but you can bet I’ll dig through the whole thing.