Roll for the Galaxy: Ambition
Picked up the first expansion for Roll more than a month ago and finally got a chance to break it out. It’s interesting and subtle!
My wife and I play a lot of Race for the Galaxy. Well, played is more accurate: now I’ve got thousands of plays on BGA and she isn’t competitive any more. But lordy she is a shark at Roll. We haven’t had it that long but it’s our go-to time killer when we have less than an hour or we’re waiting out naptime or whatever.
Ambition adds two new colors of dice: black (leaders) and orange (entrepreneurship). Setup is a little different, with one of the original white “homeworld” dice being replaced with a leader die. Both new dice come with multiple symbols on each face and some new rules for evaluating them. There are also a ton of new homeworlds and factions, and just five new world/development tiles to throw in the big bag.
The game feels really different with the two new die colors, and the decisions feel even more grueling. I didn’t think I’d like the dice adaptation but I really do.
There is also an option for competing over goals, a lot like how the first Race expansion worked. Haven’t tried them yet, I’m sure it just makes the game more difficult.
Anyway, cool expansion to a good game.