Continuing our slow glide path through the next several weeks, while one of our oldest and dearest gaming friends prepares to leave the state on a big new adventure. Tonight we played, totally by happenstance, two games with Prophecy in the title.
First was Vlaada Chvatil’s Prophecy, his old answer to the even-older Talisman. Similar setup: an abstract map where you move your hero around, leveling up for a big endgame fight. I like it quite a lot more than Talisman but he didn’t really have time to put enough neat new stuff out for it. The choices are fairly interesting, the level-up grind is satisfying, there’s hardly any interaction at all. We talked today about what a great sit-around-and-drink game Prophecy is, or rather should be, if we weren’t so normally intentional in our play goals.
Anyway, neat game, hard to find any more.
Second was our go at A Prophecy of Dragons, another time travel mission for Time Stories. It’s interesting, kind of a GMless version of D&D with a time travel twist: you’re trying to shut down a time rift (of course) and you get a choice of nine different characters along traditional fantasy RPG lines: mage, warrior, thief, assassin, and so on.
We’ve done the previous two (Asylum and Marcy Case) and this one feels the most RPG-ish of them all. Like in a very traditional way. It feels a little looser than the other missions, less narrowly focused on crazy time travel antics. It’s also a long honking mission. I’ve never used the game’s save function but we played 3 hours and hadn’t even unsealed a third deck in the box that says MYSTERY and is shrouded with black cards front and back. I’m excited! But I’m worried we’re not gonna remember enough about it a week from now.