Redeemed! We played this several months ago and stumbled into an endgame situation that’s been pretty well documented on bgg: basically, you can’t end the damned thing. The first 2/3 of the game is an awesome deck-building area-control thing (it’s based on A Few Acres of Snow), and the last move just can’t be executed.
Well, so, that did not happen on a second play! I shelved Mythotopia in disgust/dismay after that awful first go and it was, dunno, grim curiosity that got me to open it back up.
This happens all the damned time with rpgs and so it should not have surprised me! One play of the game exposes a sequence or procedure or property that you need to avoid in the future, but you can’t know it’s there until you step in it. Is that bad design? No idea. Sometimes! Discovering the WoD death spiral the first time, yeah, that’s bad design. Discovering you’ve written bad Beliefs in Burning Wheel? Learn to step around that and the game opens up.
Anyway: Mythotopia. Good game after that first really bad game. Highly repeatable! And a nice game for three players.